Organization
- Organization
- a relatively large-scale indirect
producer
with the following characteristics:
- Endeavor. An organization is a major component of an
enterprise.
- Structure. An organization consists of a cohesive collection of one or more related
teams.
- Management. An organization is managed as a unit.
As illustrated in the preceding figure, organizations are part of the following inheritance hierarchy:
- Type: Abstract
- Superclass: Producer
- Subclasses:
The typical responsibilities of an organization are to:
- Collaborate with other organizations to achieve a cohesive set of an enterprise’s business
goals, whereby the specific set of goals depends on the individual organization.
- Divide the human resources of a large enterprise into a
small number of more focused and manageable organizational units.
- Staff its component teams.
- Allocate its component teams to endeavors.
- Different endeavors require different processes, which in
turn will require different organizations.
- Every endeavor does not require every kind of organization.
- Select only those organizations that are appropriate for the endeavor.
- The same physical organization can often play the part of
multiple logical organizations, and the same logical
organization can be played by multiple physical
organizations. Whether one is speaking about a logical or
physical organization can usually be determined by context,
but the meaning should be made explicit if it is unclear from context.
- Flexibility. The OPF supports flexibility in process engineering because
process engineers can tailor and/or extend the organizations
that make up a method (a.k.a., process model) in the following ways:
- Responsibilities. Add, modify, and/or delete their responsibilities.
- Teams. Add, modify, and/or delete the teams that they are composed of.
- Work Units. Add, modify, and/or delete the work units that they perform.